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The lineup for East takes delicious inspiration from Valentine’s Day. Plus – scroll down for a secret…

This year’s conference will feature talks about diversity, storytelling, the third wave of indies, and ever-present “other” indies.

Letter from the Conference Chairs

Independent games, whether digital or non-digital, are in a maelstrom of transformation. New contexts of play, new audiences, new technologies, new themes–what games are and who plays games is more difficult to define than ever. The beating heart of this movement, the game makers themselves, are pushing more boundaries, challenging more norms, and shattering our notions of what games are only to rebuild them again. And yet, this maelstrom has a center and a margin: those who are in the middle of things, and those who are part of the movement but perhaps not as visible.

This year’s Indiecade East wants to peel back the layers of what we call independent games. We want to acknowledge established independent developers along with those who are not as well known, be they newcomers looking to find their voices or veterans who have not been given their due attention. We want modders, authors of interactive fiction, homebrew game developers, and more–people who may not have traditionally been thought of as being game makers, but to whom the art and craft of indie games owes much.

Last year’s Indiecade East featured an exemplary roster of diverse speakers, so our goal is to repeat and surpass that this year, emphasizing a range of human experience typically not found at most conferences and festivals. We want players, thinkers, and artists from everywhere.

We hope you can join us to celebrate the variety and richness of independent games at Indiecade East 2015. Everybody’s welcome.

Clara Fernández-Vara and Matthew Weise
IndieCade East Co-Chairs


IndieCade MoMI
Mary Flanagan is a leading innovator, artist, educator and designer whose works have included everything from game-inspired art to games that shift people’s thinking about biases and stereotypes. Her interest in playculture and the values embedded in games led to her acclaimed book, Critical Play, with MIT Press, and her recent book, Values at Play in Digital Games with philosopher Helen Nissenbaum is instigating conversations about values on a national level. She founded the Tiltfactor game lab to invent “humanist” games and take on social problems that can be best addressed by games. At Tiltfactor, designers create and research catchy games that teach people something and sometimes, change their minds towards pro-social thinking. Flanagan has been a member of the White House Office of Science and Technology Policy (OSTP), Academic Consortium on Games for Impact and been funded by the National Science Foundation, the National Endowment for the Humanities, the American Council of Learned Societies, and the National Institute for Justice for game projects.
Talk Title: Diversity in Audience, Diversity in Creators
Playing and making games is not the exclusive domain of a privileged few — games are for everyone, and anyone should be able to make them. And what we put in our games can literally change our minds, so we’d better get wise to what influences players to be more open minded, care about others, and become better people. In this talk Flanagan reveals techniques and research that show how players relate to pro-social causes, as well as helping designers think about the wide range of players and makers out there as one community.
IndieCade MoMI
Gonzalo Frasca is now making math games at okidOkO. A while ago, he sort of invented newsgames, wrote videogame and play theory, made tons of webgames for Hollywood animation studios, got a PhD in videogames and even co-created the first official videogame for a US Presidential election. He calls Uruguay home and teaches game development to a bunch of merry kids at ORT University and Liceo Jubilar.
Talk Title: Play Design and the opposite of boredom
You know the feeling: a videogame that is confusing, with an awful tutorial and worse level design. You give it a try, you get frustrated and you abandon it. Every day, millions of kids feel exactly the same at school – the only difference is that they can’t quit. Forget about rescuing players from the tyranny of AAA games: we are facing the meanest, greediest, most conservative Boss monster ever. And there’s plenty we can do to fight him.
IndieCade MoMI
Thomas Grip has been an indie horror developer for over 15 years. He co-founded the independent studio Frictional Games in 2007, which has since developed the Penumbra and Amnesia series; games that have had a major influence on the horror genre. His primary roles in these projects has been as a designer, art director and programmer. While the games he has been involved in is mostly known for their scariness, they have all also had a strong focus on narrative, a subjective that Thomas has written extensively about. He and the rest of Frictional Games are currently working on SOMA, a sci-fi horror game that will explore the mystery of consciousness.
Talk Title: Playing a Story: How narrative and gameplay can become one and the same
Story-telling and gameplay have for the longest time time been seen as two separate entities. The narrative has been viewed as a superfluous part of little, or even no, importance to the actual play experience. However, in more recent years the idea that narrative emerge through play has taken hold and transformed how we craft and experience storytelling in games. This talk will go through the basics of what a video game narrative is and then discuss where the future lies and how we will get there.

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Friday, February 13













Saturday, February 14













Sunday, February 15











Games at IndieCade East

The Love & Rejection Exhibit examines games that deal with the most basic of human desires – love and affection, and those that attain to our highest of purposes – cultural and intellectual argument. Love will highlight games inspired by, about, and inspiring love – games that cause human to human interactions or make us reflect on what it means to love. Rejection will highlight games whose cultural message, edgy content, or instrumentalized purpose caused them to be rejected from public showing, whether from an app store, a public exhibit, or any release at all. Together these exhibits ask the audience to confront the power of games, and their unique ability to model and create human experiences.



by Naomi Clark

Consentacle is a cooperative 2-player game of trust, communication, and intimacy. Players take on the roles of a friendly tentacled alien and a curious human seeking to have a mutually satisfying romantic encounter.

Dark Room Sex Game

by IT University of Copenhagen

Dark Room Sex Game is a multiplayer, erotic rhythm game without any visuals, played only by audio and haptic clues.

Gone Home

by The Fullbright Company, Inc.

Explore a house to discover the story of the people who lived there. Go home again.


by Jason Rohrer

Gravitation expresses the designer’s thoughts and feelings about mood cycles, creative endeavors, and familial relationships.

how do you Do it?

by Nina Freeman, Emmett Butler, Deckman Coss, Jonathan Kittaka

The game is a portrait of how Nina, one of the developers, actually explored her sexuality as a child who had never been given “The Talk.”

Lovers in a Dangerous Spacetime

by Asteroid Base

Lovers in a Dangerous Spacetime is a frantic 1- or 2-player couch co-op action game in development for Xbox One and Steam (PC + Mac).

Realistic Kissing Simulator

by Jimmy Andrews and Loren Schmidt.

A two player game by Jimmy Andrews and Loren Schmidt


by Soha Kareem

reProgram is a story about kink, meditation, and romance.

Save the Date

by Paper Dino Software

Save the Date is a game about a lot of things. Friendship. Stories. Hope. Destiny. And above all else, what to have for dinner.

The Marriage

by Rod Humble

The Marriage is an art game which examines the dynamics of a particular marriage at a particular time.


by Lea Schönfelder

Ute meets lots of men who are all in love with her. Ute must have sex as much as she can without being caught and before getting married.


Geometric Porn

by Luciano Foglia

Something abstract existing in thought or as an idea but not having a physical or concrete existence.

James Ernest’s Totally Renamed Spy Game

by Cheapass Games

A card game about super-villains and their insatiable temptation to taunt the spies they capture.

Phone Story HD

by molleindustria

Phone Story is a game for smartphone devices that attempts to provoke a critical reflection on its own technological platform. Under the shiny surface of our electronic gadgets, behind its polished interface, hides the product of a troubling supply chain that stretches across the globe.

Pipe Trouble

by Pop Sandbox

Pipe Trouble is a high-profile mobile game that takes a clever spin on an arcade classic and uses over-the-top satire to prompt mainstream discussion for ongoing real-world issues surrounding the exploitation of natural gas.

Snuggle Truck

by Owlchemy Labs

Snuggle Truck is an over-the-top physics-based driving game where you must smuggle fuzzy zoo animals into a zoo to get them free health care.

Super Columbine Massacre RPG!

by Danny Ledonne

This game delves into the morning of April 20th, 1999 and asks players to relive that day through the eyes of Eric Harris and Dylan Klebold, those responsible for one of the deadliest school shootings in American history.

The Horizons Exhibit represents a small, hand-picked selection of games that we anticipate garnering significant attention in the upcoming year. Some of these games were recently nominated for the Game Developers Conference’s IGF, and we expect to see some or all of that at IndieCade 2015. They encompass diverse voices at the cutting edge of new ideas and interactions, pushing the boundaries of gameplay, expression, and narrative in the game medium. We look forward to seeing these up-and-coming gems on the indie horizon.

Sunset Horizons

Choice Chamber

by Studio Bean


by Phosfiend Systems


by Loveshack

Hack ‘n’ Slash

by Double Fine Productions

Hack ‘n’ Slash is a puzzle action game about hacking-reprogram object properties, hack creature behavior, and even rewrite the game’s code!


by Down to the Wire

Keep Talking and Nobody Explodes

by Keep Talking Team

Sunrise Horizons


by Tender Claws

PRY is an innovative hybrid of cinema, game and novel. Readers discover what happens to storytelling when instead of turning a page, they can open or shut the protagonist’s eyes, pull apart his memories, or read his thoughts infinitely scrolling in every direction.

Quing’s Quest VII: The Death of Videogames!

by Deirdra “Squinky” Kiai

You are a young monarch of mysterious and indistinct gender, valiantly trying to survive exile from your home planet — or whatever’s left of it since the invasion, anyway.

Shape of the World

by Shape of the World Games

Shape of the World is the game where the world grows around you as you explore.

Vietnam Romance

by Eddo Stern

Vietnam Romance : If you hated the War but loved the Movies, you’ll love this game

Wizard’s Hand: Don’t Touch!

by A Good Place

Wizard’s Hand: Don’t Touch! is a gestural shooter game using the Leap Motion controller mounted onto a custom glove. The game was made during the Leap 3D Game Jam 2014 by Ramsey Nasser and Kaho Abe. Its custom EVA foam glove controller embeds the Leap Motion in the player’s left palm and uses lit up 3D printed parts as feedback. This allows the player to move around while playing, an unusual feature for a Leap Motion game.

Leap Motion 3D Jam Games

See amazing games generated in the Leap Motion 3D Jam presented by IndieCade – check out titles from established devs and new voices that make the most use of the amazing Leap Motion Controller.

Aboard the Lookinglass

by Henry Hoffman

A science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future.


by Kevin Tsang, Julian Fisher, Vivienne Wu


by VRARlab

Paper Plane

by VRARlab

Arcade game in which player pilot a paper plane with Leap Motion. The plane should cross a number of golden rings within limited time.

Soundscape VR

by VRARLab

Enjoy creating music with your fingertips in an immersive abstract landscape.


by Martin Schubert

A meditative virtual reality experience for the Leap Motion about inspecting space debris in a weightless environment.

World of Comenius

by Frooxius, Thomas Mariancik

‘World of Comenius’ demonstrates powerful educational interaction with Leap Motion and Oculus Rift.

Starting January 20th, full passes will cost $25 more, and day passes will go on sale.

Get Tickets NOW!

IndieCade East is February 13-15 at the Museum of the Moving Image in Queens, New York.
See schedule. See hotel and dining options.

ConsentacleDarkroom Sex GameGeometric Porn.

With names like these, the games at East might make you blush on Valentine’s Day .

Come, take a peek at all the games.

What’s that? Valentine’s Day makes you sick?

Then perhaps we could suggest some sessions for you.
If you’re sappy, try Independent Does Not Have to Mean Alone. If you’re bitter, try Shut Up! or I am Such a Tool.

Just take me to the schedule.

With your left hand, you see the past. With your right, the future. (Aboard the Lookinglass, First Place winner)

The winners of the Leap Motion 3D Jam have been announced, six of which will be shown at IndieCade East!

See all 20 winners.

At the end of the world, toast a marshmallow. (Outer Wilds, nominated for the Seumas McNally Grand Prize)

Congratulations to the IndieCade Alumni who have been recognized by the Independent Games Festival with Award Nominations and Honorable Mentions!

See all 16 games.

IndieCade Alumni have also been nominated for GDC Choice Awards and DICE Awards.

That’s all for now! Here’s what we’re up to this year:

February 13-15: IndieCade East 2015

Late February: Games Submissions for IndieCade Festival 2015 Open

June 2015: IndieCade @ E3

October 2015: IndieCade Festival 2015!

You might have heard that we have a secret to tell…

Reveal secret!

January 19, 2015 - Posted by | ART, BUSINESS, CULTURE, ENTREPRENEURS, GUIDES, LIFESTYLES, opportunity, TECHNOLOGY, Uncategorized, We Recommend | , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

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