INDIECADE EAST 2/13-15
This year’s conference will feature talks about diversity, storytelling, the third wave of indies, and ever-present “other” indies.
Letter from the Conference Chairs
Independent games, whether digital or non-digital, are in a maelstrom of transformation. New contexts of play, new audiences, new technologies, new themes–what games are and who plays games is more difficult to define than ever. The beating heart of this movement, the game makers themselves, are pushing more boundaries, challenging more norms, and shattering our notions of what games are only to rebuild them again. And yet, this maelstrom has a center and a margin: those who are in the middle of things, and those who are part of the movement but perhaps not as visible.
This year’s Indiecade East wants to peel back the layers of what we call independent games. We want to acknowledge established independent developers along with those who are not as well known, be they newcomers looking to find their voices or veterans who have not been given their due attention. We want modders, authors of interactive fiction, homebrew game developers, and more–people who may not have traditionally been thought of as being game makers, but to whom the art and craft of indie games owes much.
Last year’s Indiecade East featured an exemplary roster of diverse speakers, so our goal is to repeat and surpass that this year, emphasizing a range of human experience typically not found at most conferences and festivals. We want players, thinkers, and artists from everywhere.
We hope you can join us to celebrate the variety and richness of independent games at Indiecade East 2015. Everybody’s welcome.
Clara Fernández-Vara and Matthew Weise
IndieCade East Co-Chairs
Playing and making games is not the exclusive domain of a privileged few — games are for everyone, and anyone should be able to make them. And what we put in our games can literally change our minds, so we’d better get wise to what influences players to be more open minded, care about others, and become better people. In this talk Flanagan reveals techniques and research that show how players relate to pro-social causes, as well as helping designers think about the wide range of players and makers out there as one community.
You know the feeling: a videogame that is confusing, with an awful tutorial and worse level design. You give it a try, you get frustrated and you abandon it. Every day, millions of kids feel exactly the same at school – the only difference is that they can’t quit. Forget about rescuing players from the tyranny of AAA games: we are facing the meanest, greediest, most conservative Boss monster ever. And there’s plenty we can do to fight him.
Story-telling and gameplay have for the longest time time been seen as two separate entities. The narrative has been viewed as a superfluous part of little, or even no, importance to the actual play experience. However, in more recent years the idea that narrative emerge through play has taken hold and transformed how we craft and experience storytelling in games. This talk will go through the basics of what a video game narrative is and then discuss where the future lies and how we will get there.
Games at IndieCade East
by Naomi Clark
Consentacle is a cooperative 2-player game of trust, communication, and intimacy. Players take on the roles of a friendly tentacled alien and a curious human seeking to have a mutually satisfying romantic encounter.
by IT University of Copenhagen
Dark Room Sex Game is a multiplayer, erotic rhythm game without any visuals, played only by audio and haptic clues.
by The Fullbright Company, Inc.
Explore a house to discover the story of the people who lived there. Go home again.
by Jason Rohrer
Gravitation expresses the designer’s thoughts and feelings about mood cycles, creative endeavors, and familial relationships.
by Nina Freeman, Emmett Butler, Deckman Coss, Jonathan Kittaka
The game is a portrait of how Nina, one of the developers, actually explored her sexuality as a child who had never been given “The Talk.”
by Asteroid Base
Lovers in a Dangerous Spacetime is a frantic 1- or 2-player couch co-op action game in development for Xbox One and Steam (PC + Mac).
by Jimmy Andrews and Loren Schmidt.
A two player game by Jimmy Andrews and Loren Schmidt
by Soha Kareem
reProgram is a story about kink, meditation, and romance.
by Paper Dino Software
Save the Date is a game about a lot of things. Friendship. Stories. Hope. Destiny. And above all else, what to have for dinner.
by Rod Humble
The Marriage is an art game which examines the dynamics of a particular marriage at a particular time.
by Lea Schönfelder
Ute meets lots of men who are all in love with her. Ute must have sex as much as she can without being caught and before getting married.
by Luciano Foglia
Something abstract existing in thought or as an idea but not having a physical or concrete existence.
by Cheapass Games
A card game about super-villains and their insatiable temptation to taunt the spies they capture.
Phone Story is a game for smartphone devices that attempts to provoke a critical reflection on its own technological platform. Under the shiny surface of our electronic gadgets, behind its polished interface, hides the product of a troubling supply chain that stretches across the globe.
by Pop Sandbox
Pipe Trouble is a high-profile mobile game that takes a clever spin on an arcade classic and uses over-the-top satire to prompt mainstream discussion for ongoing real-world issues surrounding the exploitation of natural gas.
by Owlchemy Labs
Snuggle Truck is an over-the-top physics-based driving game where you must smuggle fuzzy zoo animals into a zoo to get them free health care.
by Danny Ledonne
This game delves into the morning of April 20th, 1999 and asks players to relive that day through the eyes of Eric Harris and Dylan Klebold, those responsible for one of the deadliest school shootings in American history.
by Studio Bean
by Phosfiend Systems
by Double Fine Productions
Hack ‘n’ Slash is a puzzle action game about hacking-reprogram object properties, hack creature behavior, and even rewrite the game’s code!
by Tender Claws
PRY is an innovative hybrid of cinema, game and novel. Readers discover what happens to storytelling when instead of turning a page, they can open or shut the protagonist’s eyes, pull apart his memories, or read his thoughts infinitely scrolling in every direction.
by Deirdra “Squinky” Kiai
You are a young monarch of mysterious and indistinct gender, valiantly trying to survive exile from your home planet — or whatever’s left of it since the invasion, anyway.
by Shape of the World Games
Shape of the World is the game where the world grows around you as you explore.
by Eddo Stern
Vietnam Romance : If you hated the War but loved the Movies, you’ll love this game
by A Good Place
Wizard’s Hand: Don’t Touch! is a gestural shooter game using the Leap Motion controller mounted onto a custom glove. The game was made during the Leap 3D Game Jam 2014 by Ramsey Nasser and Kaho Abe. Its custom EVA foam glove controller embeds the Leap Motion in the player’s left palm and uses lit up 3D printed parts as feedback. This allows the player to move around while playing, an unusual feature for a Leap Motion game.
Leap Motion 3D Jam Games
See amazing games generated in the Leap Motion 3D Jam presented by IndieCade – check out titles from established devs and new voices that make the most use of the amazing Leap Motion Controller.
by Henry Hoffman
A science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future.
by Kevin Tsang, Julian Fisher, Vivienne Wu
Arcade game in which player pilot a paper plane with Leap Motion. The plane should cross a number of golden rings within limited time.
Enjoy creating music with your fingertips in an immersive abstract landscape.
by Martin Schubert
A meditative virtual reality experience for the Leap Motion about inspecting space debris in a weightless environment.
by Frooxius, Thomas Mariancik
‘World of Comenius’ demonstrates powerful educational interaction with Leap Motion and Oculus Rift.
January 19, 2015 - Posted by luckygirlmedia | ART, BUSINESS, CULTURE, ENTREPRENEURS, GUIDES, LIFESTYLES, opportunity, TECHNOLOGY, Uncategorized, We Recommend | #art, #authors, #crowdfunding, #diversity, #entrepreneurs, #exhibits, #family, #festivals, #game, #GameDevelopment, #Google+, #independentGaming, #IndieCade East2015, #IndieCadeEast, #indigenous People, #intimacy, #libraries, #mods, #OculusRift, #storytelling, #technology, #thinkers, #women, #workshops, Alex Fleetwood, Allison Cole, Allison Parish, Ami Blaire, artists, Ben Gilber, Ben Miller, Brian S Chung, Cara Ellison, Carol Mertz, Celia Pearce, Chelsea Stark, Chris Reid, Christian Howard, Clara Fernandez-Vara, Dan Butchko, DIY, Education, entertainment, Errol King, Francisco Gonzalez, fun, Game Dev Tools, games, gender, gender gap, GJ Lee, Gonzalo Frasca, Greg Trefry, Harold Goldberg, independent game developers, James Anaipakos, Jeremy gibson bond, Jessica Rose Marcotte, Joe Spradley, Johnnemann Nordhagen, Juan Gril, Kaho Abe, Laura E Hall, Liz Ryerson, Manuel Marcano, Margaret Moser, marketing, Mary Flanagan, Matt Albrecht, Matthew Weise, Merritt Kopas, Mike Lazer Walker, Miriam Asad, modders, Nick Capozzoli, NYC, panels, personal development, post-colonial games, professional development sessions, Rachel Presser, remarkable works, Robert Nashak, Robert Yang, Sara Clemens, Sarah Schoemann, Sari Gilbert, Scott Nicholson, Seth Alter, Shawn Allen, Stacey Mulcahy, STRATEGIES, technology, Thomas Grip, TJ Thomas, transmedia, VR, woman of color
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