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Choices and Trends for Women "from Teens to Grandmothers"

Indie Games For the Next Generation! Boston! Boston festival of Indie Games 2014 9/13/14 10am-9pm

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Speakers

 


2014 KEYNOTES

Ashly Burch

Ashly BurchVoice Actor/Writer
Sarah Elmaleh

Sarah ElmalehActor

AN ACTOR’S TRUTH, THE FUTURE OF INDIES AND THE END OF THE AAA EVERYMAN

It’s a thrilling time for independent games: leading the medium in formal experimentation and diversity of representation, they are rapidly expanding our perception of what games can be, and who can both make and be depicted in them. In recent years, they’ve swiped peer-given award nominations from bigger, more established developers, many of whom cite indies as inspiration for their work – or for going indie themselves. Many independent games have even become household names, as widely recognizable as Call of Duty or Halo.

CHECK BACK FOR THE FULL EVENT SCHEDULE AND MORE 2014 SPEAKERS AS THEY ARE CONFIRMED!

Kara Stone

Kara StoneVoice Artist

KARA STONE – MENTAL HEALTH AND VIDEO GAMES

Mental Health and Video games will explore depictions of mental illness in video games and the possibility of affective games. Most mainstream video

Lindsay D. Grace

Lindsay D. GraceDesigner/Developer

LINDSAY D. GRACE – AFFECTION GAMES: LOVING YOUR WAY INTO THE HEARTS OF PLAYERS

This presentation outlines the rarely discussed world of affection games. Affection games require players to flirt, hug, kiss, and make love to meet their

Maddy Myers

Maddy MyersJournalist

MADDY MYERS – HACKING GAMES JOURNALISM: INDIE GAME MARKETING 101

Games journalist Maddy Myers has been working for press outlets since 2007. She wants to give indie game makers the tools they need to tell her — and other

Michael Mosley

Michael MosleyJournalist

MICHAEL MOSLEY – THE MIND OF A FREELANCE JOURNALIST

What is it like being a freelance videogame journalist and how does somebody get into the field? Using his own experiences, Freelance writer Michael Mosley

Pete Vigeant

Pete VigeantDesigner

PETE VIGEANT – FUN THINGS ARE FUN

The third and final installment in his Karl Rohnke trilogy, designer Pete Vigeant will explore the lessons in game design from a master of field games. This talk

Xiao’an Li

Xiao’an LiComposer

XIAO’AN LI – FIVE STEPS TO A BETTER SOUNDTRACK

This talk aims to provide indie developers with the tools to work with composers more effectively, eliminating unnecessary revisions and making your dollar go as

Heather Albano

Heather Albano

HEATHER ALBANO – NARRATIVE DESIGN AND PLAYER AGENCY ARE FRIENDS

We tend to think of player agency and narrative design as opposing elements – either your game herds its players down a railroad or is a sandbox of emergent stories that never coalesce

Rick Berry

Rick Berry

RICK BERRY – LET ART THINK

In Game Design, what causes one image to grip the imagination as to opposed to those that don’t? What are the neurophysiological underpinnings of perception? Of cognition?

Darren Shield, Esq.

Darren Shield, Esq.

DARREN SHIELD, ESQ. – NAVIGATING TRADEMARK AND COPYRIGHT LAW IN VIDEO GAMES

Using famous brands or people in your game can instantly get players’ attention and bring them right into the gameplay. After all, who doesn’t want to race a Lamborghini or fight alongside

Michael T. Lin

Michael T. Lin

MICHAEL T. LIN – SIMULATOR SICKNESS: A RESEARCH OVERVIEW

Simulator sickness is a phenomenon similar to motion sickness that is sometimes experienced by people interacting with simulated environments, such as those in video games. This talk

Hannah Foell

Hannah Foell

HANNAH FOELL – BEYOND YES AND: WHAT WE CAN LEARN ABOUT GAME DEVELOPMENT FROM IMPROV

As a veteran of improv comedy and game development, Hannah Foell will share her unique perspective on what these two seemingly different worlds can learn from each other. Hannah will

Joshua DeBonis

Joshua DeBonis

JOSHUA DEBONIS – THIS OLD GAME: BRINGING PLAYERS TOGETHER THROUGH CABINETRY

Using famous brands or people in your game can instantly get players’ attention and bring them right into the gameplay. After all, who doesn’t want to race a Lamborghini or fight alongside

Andrew Plotkin

Andrew Plotkin

ANDREW PLOTKIN – INTERACTIVE FICTION TUTORIAL

Tanya X. Short

Tanya X. Short

TANYA X. SHORT – DESIGNING PROCEDURAL GENERATION ALGORITHMS

This talk will contain no actual programming, but instead look at the details of how tech and design can and must intertwine to achieve ultimate replayability and the best player experience,

Brad Thibodeau

Brad Thibodeau
Meghan Gardner

Meghan Gardner
Chris Wiley

Chris Wiley
Dan Burns

Dan Burns

GUARD UP™ PRESENTS LIVE ACTION STORY BASED MODALITIES…AND VAMPIRES

Join Guard Up™ as we host a conversation about using a live-action interactive story to engage, entertain, and educate a diverse population of players. Learn how we turn any location into an adventure, and transform players into heros with our Wizards and Warriors system. Beware! We have attempted hosting this talk in the past and were attacked by the undead. They continue to plot against us! We’ll provide the tools if they strike again, but only the brave can save us. Can you be a hero if called out? Do you have what it takes to save the world from vampires, zombies, and boredom?”

Brad Thibodeau has been studying psychology and sociology since he was a child. For over a decade he created and implemented anti-bullying, rape prevention, self defense and therapeutic classes and events as a full time educator and addictions specialist at the Psychological Center in Lawrence Ma. He is an avid mountaineer, traveler, swordsman, stilt jumper, singer/songwriter and holds several black belts and certifications for martial arts and performance athleticism. Since May of 2012 Brad has utilized his diverse and unique skill set as Faculty and Operations Manager at Guard Up! Inc. He is rarely seen before sunset…

Christopher Wiley is many things to many people: a double major

 Chinh H. Pham

Chinh H. Pham
Daniel J. Blanchard

Daniel J. Blanchard

VIDEO GAME JEOPARDY: HOW TO COMMERCIALIZE YOUR VIDEO GAME

Do you have a great idea for a video game or mobile game app? Do you know how to position your game for high-value commercial opportunities? Presented as a game show, this session will explore the business, finance and legal perks and pitfalls of video game commercialization. The speaker will provide best practices and tips for bringing video games to market, attracting investors and other funding, and achieving commercial success. Topics include:

Tim Loew

Tim Loew
Monty Sharma

Monty Sharma
Andrew Krischer

Andrew Krischer
James Spavold

James Spavold
Loren Sherman

Loren Sherman
Paige Coblentz

Paige Coblentz
Pat Roughan

Pat Roughan

 

GAME DEVS: THE NEXT GENERATION

Games: the final frontier. These are the continuing tales of five college students. Their mission: to explore strange new titles, to seek out new genres and platforms, to boldly go where no one has gone before. In this episode, the young developers learn the black art of making a game over eleven weeks at MassDiGI’s Summer Innovation Program. Hear them tell the story of how they met their goals and overcoming giant bugs, terrifying teamwork, diabolical daily builds, stale pizza and zombies.

Paige Coblentz is currently at RISD studying Animation and has a passion for 2D animation, character design and puns. She worked as the art director on Cat Tsunami during MassDiGI’s SIP14 and hopes to continue working in game development in the future.

Andrew Krischer is currently at Northeastern University studying Computer Science & Game Design. His favorite hobbies include petting cats, petting dogs, and competitive gaming. He was producer and programmer for Limbs during MassDiGI’ SIP14.

Pat Roughan is currently at WPI studying Interactive Media and Game Development as well as Professional Writing. This past summer, he was the lead producer and minigame artist on Many Mini Things in MassDiGI’s SIP14.

Loren Sherman is currently at MIT studying Computer Science and Media Studies. He was lead build manager (he now flinches whenever someone mentions provisioning profiles), and worked on programming, technical art, and trailer creation for Midnight Terrors during MassDiGI’s SIP14.

James Spavold is currently at Becker College studying Game Development and Programming. He was lead programmer for Limbs during MassDiGI’s SIP14.

Tim Loew is executive director of MassDiGI. Prior to starting up and joining MassDiGI, he held senior positions in business, development and academic planning at Becker College. Before Becker, he worked in financial services and as an independent management consultant to clients in the technology sector.

Monty Sharma is managing director of MassDiGI. Prior to joining MassDiGI, he was co-founder/general manager of Vivox, a voice chat service provider in the games industry with key relationships to EA, Sony, Ubisoft, Nexon, Bigpoint and many others. Before Vivox, he held senior positions at Jamcracker, Novell and MT&T.

Nicole Tompkins-Hughes

Nicole Tompkins-Hughes
Sean Baptiste

Sean Baptiste
Jenna Hoffstein

Jenna Hoffstein

 

THE NEXT GENERATION: MAKING GAMES FOR KIDS AND FAMILIES

Millennials who grew up playing games are now making games and having kids. Lets talk about games for kids: what there is, what there should be, and what there can be – with a little help from you! We are looking for developers and as many kids and parents as possible. Let’s talk game genre, educational basis, character types, diversity, and cost. If you’re a kid or parent who knows what games kids like, or a developer looking to crack the code on one of the biggest markets and make the gaming world better for the next generation, come join us!

Nicole Tompkins-Hughes is a mom, gamer, writer, and activist for all things pertaining to the gaming community. She’s a freelancer, regular contributor to Pixelkin.org, and a community moderator for Polygon.com.

Sean Baptiste is a designer and designated talker out of Cambridge’s very own Fire Hose Games. He is currently working on a mobile debating game called Let’s Quip that encourages wit and grammar. He previously worked on games like Go Home Dinosaurs and Harmonix’s Rock Band franchise.

 


MODERATOR

Ichiro Lambe

Ichiro Lambe

PARTICIPANTS

Jenna Hoffstein

Jenna Hoffstein
Dan Silvers

Dan Silvers
Becky Taylor

Becky Taylor
Erik Asmussen

Erik Asmussen

EARLY ACCESS PANEL: GET INVOLVED WITH THIS PANEL AS IT DEVELOPS

Love it or hate it, Early Access has been adopted by many indies, and many digital distribution portals – like Steam, IndieGameStand, Desura, and Gamersgate – support the model. But which kinds of games work best for Early Access? Which don’t? Is the whole thing a scheme? Why not just run a Kickstarter? Join Ichiro Lambe of Drunken Robot Pornography, Jenna Hoffstein of The Counting Kingdom, Rami Ismail of Nuclear Throne, Molly Carroll of Starbound, Dan Silvers of Children of Liberty, Becky Taylor of Toy Soldiers, and Erik Asmussen of Robot Roller-Derby Disco Dodgeball as they talk about their experiences with the Early Access model, why they chose it, and how they see it evolving over the next few years. Will they stay on topic? Or perhaps new features will be implemented to the panel, as suggested by the audience, and they will end up drinking tea in silly hats?

Andrew Plotkin and The People's Republic of Interactive Fiction

Andrew Plotkin and The People’s Republic of Interactive Fiction

LIVE INTERACTIVE FICTION

 

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September 4, 2014 - Posted by | ART, BUSINESS, CULTURE, ENTREPRENEURS, LIFESTYLES, opportunity, TECHNOLOGY, Uncategorized, We Recommend | , , , , , , , , , , , , , , , , ,

1 Comment »

  1. Can you tell us more about this? I’d care to find out some additional information.

    Comment by brave Frontier hack & cheats tool | June 28, 2015 | Reply


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