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GAMES FOR CHANGE FESTIVAL ! DAY One Highlights!!! Watch the live tune-in Stream

Today’s talks and panels can be accessed through this link:

 

Archived footage from today’s panels can be found here: https://new.livestream.com/g4c.

The link is also available for live tune-into tomorrow’s panels.

 

We strongly recommend you watch a few of these talks.

Jane McGonigal;

 

Noah Falstein, Chief Game Designer for Google;

 

A  fascinating insight into NASA and the link to Education was provided by a number of panelists;

 

A real highlight was the State of the Industry talk by artist/video game artist / creator Zach Gage;

 

and a panel on gamification and social change efforts also enlightened.

In a session on how games can achieve social impact at scale, GlassLab (the Games, Learning and Assessment Lab), discussed how  collaboration is the key to increasing the social impact of games. The Lab is a collaboration between leaders in commercial games, experts in learning and assessment, and many other organizations with a role to play in the landscape of 21st century learning. Participants got a first look at a new game, launched at Games for Change, called Mars Generation One: Argubot Academy, which was developed in collaboration with NASA. GlassLab provides a model to accelerate the research, development and distribution of high-quality educational games.

Jane McGonigal, world-renowned designer of alternate reality games and New York Times best-selling author, gave a talk on what games for change will be like in the year 2024. The talk encouraged spectators to think beyond today’s generation of social, mobile, and quest-based games.

Noah Falstein, Chief Game Designer for Google, spoke about the ecosystem of game development, including new technology, research, hardware, and business models that are all causing disruption and their significant implications for Games for Change.

In a talk called State of the Indie + State of the Industry, Zach Gage, game designer, and Erik Huey, Senior Vice President of Government Affairs, Entertainment Software Association, highlighted the current realities and trends in the game creation world with a focus on indie gaming.

In a session by Pontus Westerberg, Digital Projects Officer from UN-Habitat, Pontus explained the process and benefits of using Minecraft in building projects, giving examples from Kenya, Nepal, Sweden and Haiti. In 2012, UN-Habitat, the United Nations programme for sustainable towns and cities, and Mojang, the makers of Minecraft, entered into an innovative partnership. Through the partnership, named Block by Block, UN-Habitat uses Minecraft to involve citizens, particularly young people, in the planning and design of quality public spaces worldwide.

Abby Speight, Senior Product Manager of Zynga.org, moderated a session called “;Designing for Impact: How Commercial Games Are a Platform for Engaging Players in Social Causes.” The discussion featured experienced game designers who have proven that the right balance among competing priorities in commercial games can lead to impact in the real world without sacrificing gameplay or business outcomes.
Dr. Adam Gazzaley, neuroscientist at the University of California at San Francisco (UCSF), shared a vision of the future in which video games are used as an underlying engine to enhance our brain’s information processing systems, thus reducing our reliance on non-specific drugs to treat neurological and psychiatric conditions and allowing us to better target our educational efforts.

Tomorrow marks the second day of the three day-long Games for Change Festival. A full schedule of today and tomorrow’s events, including panel/keynote topics can be found at http://gamesforchange.org/festival/program/wednesday/.

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April 23, 2014 - Posted by | ART, BUSINESS, CULTURE, ENTREPRENEURS, LIFESTYLES, opportunity, TECHNOLOGY, We Recommend | , , , , , , , , , , , , , , , , , ,

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